The Documentation Game
The documentation process is often grueling. If it could be played like a game, wouldn't that make it more enjoyable, and possibly even fun? But if documentation is a game, what is the object of the game, what are the rules and who are you playing against?
Object-Oriented
The object of the Documentation Game is simple. It is to ensure that the end user:
- finds the information they are looking for
- understands and uses the information they find
Rules of the Game
The rules of the Documentation Game are also simple. You're allowed to use any and all documentation tools and processes at your disposal to supply information to the user. These include anything from a simple text editor (such as Notepad), all the way up to a sophisticated content management system.
You lose the game if:
- the user has to call technical support
- you have to contact the user to supply or explain the information
- the user gives up and returns the product
Documentation Hell
Your opponent in the Documentation Game is an extremely ugly and dangerous beast that is as old as knowledge itself. Its name, should you dare to speak it, is the I-Devil; the I stands for Inaction and Incomprehension. The I-Devil wins if:
- the user cannot find the information they need
- the user finds the information but cannot use it (Inaction) or cannot understand it (Incomprehension)
Let the games begin...
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